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Moto racer 3 keyboard controls
Moto racer 3 keyboard controls










  1. Moto racer 3 keyboard controls driver#
  2. Moto racer 3 keyboard controls Pc#

Moto racer 3 keyboard controls Pc#

I believe it is an issue when a PC game relies primary on a device that the majority will not own by default. What I was trying to say is that by default, a PC game in general uses keyboard and mouse which the average customer will most likely expect even if it is a simulation. StealthKnight: Maybe it's just me but I have done very well using keys with Flatout and project Torque and any game that has had vehicles in it. We do need to post some keyboard setting to make it comfortable to those that only have a keyboard and mouse.

moto racer 3 keyboard controls

Also some people may not be able to afford another control device when they by this game so they will be left with an unplayable game. If that is the case then the game box or description should state that ether a controller or a steering wheel is required. They probably will not know that they need a steering wheel or a controller which will mean they will think the controls are broken or unoptimized. Maybe it's just me but I have done very well using keys with Flatout and project Torque and any game that has had vehicles in it.

Moto racer 3 keyboard controls driver#

What's the problem with the Sidewinder? Is it a driver issue or will it just not work with the game? If the game doesn't recognise it you could try using Xpadder. You can get away with keys to a degree on something like FlatOut but even then it's not ideal by a long shot. Even if it's not exactly GTR2 when it comes to punishing realism, you've still got to have something more than keys.

moto racer 3 keyboard controls

Navagon: Well it is meant to be a simulation.












Moto racer 3 keyboard controls